AddAnimSeq
AddMesh
AddTriangle
AddVertex
AlignToVector
AmbientLight
Animate
AnimateMD2
Animating
AnimLength
AnimSeq
AnimTime
AntiAlias
BoxVis
BrushAlpha
BrushBlend
BrushColor
BrushFX
BrushShininess
BrushTexture
BSPAmbientLight
BSPLighting
CameraClsColor
CameraClsMode
CameraFogColor
CameraFogMode
CameraFogRange
CameraPick
CameraProject
CameraRange
CameraViewport
CameraZoom
CaptureWorld
ClearCollisions
ClearSurface
ClearTextureFilters
ClearWorld
CollisionEntity
CollisionNX
CollisionNY
CollisionNZ
Collisions
CollisionSurface
CollisionTime
CollisionTriangle
CollisionX
CollisionY
CollisionZ
CopyEntity
CountChildren
CountCollisions
CountGfxModes3D
CountSurfaces
CountTriangles
CountVertices
CreateBrush
CreateCamera
CreateCone
CreateCube
CreateCylinder
CreateLight
CreateListener
CreateMesh
CreateMirror
CreatePivot
CreatePlane
CreateSphere
CreateSprite
CreateSurface
CreateTerrain
CreateTexture
DeltaPitch
DeltaYaw
Dither
EmitSound
EntityAlpha
EntityAutoFade
EntityBlend
EntityBox
EntityCollided
EntityColor
EntityDistance
EntityFX
EntityInView
EntityName
EntityOrder
EntityParent
EntityPick
EntityPickMode
EntityPitch
EntityRadius
EntityRoll
EntityShininess
EntityTexture
EntityType
EntityVisible
EntityX
EntityY
EntityYaw
EntityZ
FindChild
FindSurface
FitMesh
FlipMesh
FreeBrush
FreeEntity
FreeTexture
GetChild
GetEntityType
GetMatElement
GetParent
GetSurface
GfxDriver3D
GfxMode3D
GfxMode3DExists
Graphics3D
HandleSprite
HideEntity
HWMultiTex
LightColor
LightConeAngles
LightMesh
LightRange
LinePick
Load3DSound
LoadAnimMesh
LoadAnimSeq
LoadAnimTexture
LoadBrush
LoadBSP
LoaderMatrix
LoadMD2
LoadMesh
LoadSprite
LoadTerrain
LoadTexture
MD2Animating
MD2AnimLength
MD2AnimTime
MeshDepth
MeshesIntersect
MeshHeight
MeshWidth
ModifyTerrain
MoveEntity
NameEntity
PaintEntity
PaintMesh
PaintSurface
PickedEntity
PickedNX
PickedNY
PickedNZ
PickedSurface
PickedTime
PickedTriangle
PickedX
PickedY
PickedZ
PointEntity
PositionEntity
PositionMesh
PositionTexture
ProjectedX
ProjectedY
ProjectedZ
RenderWorld
ResetEntity
RotateEntity
RotateMesh
RotateSprite
RotateTexture
ScaleEntity
ScaleMesh
ScaleSprite
ScaleTexture
SetAnimKey
ShowEntity
SpriteViewMode
Stats3D
TerrainDetail
TerrainHeight
TerrainShading
TerrainSize
TerrainX
TerrainY
TerrainZ
TextureBlend
TextureBuffer
TextureCoords
TextureFilter
TextureHeight
TextureWidth
TFormedX
TFormedY
TFormedZ
TFormNormal
TFormPoint
TFormVector
TranslateEntity
TriangleVertex
TrisRendered
TurnEntity
UpdateNormals
UpdateWorld
VectorPitch
VectorYaw
VertexBlue
VertexColor
VertexCoords
VertexGreen
VertexNormal
VertexNX
VertexNY
VertexNZ
VertexRed
VertexTexCoords
VertexU
VertexV
VertexW
VertexX
VertexY
VertexZ
WBuffer
Windowed3D
WireFrame